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Готика 2: Реновация Предложения для мода

Cavacecio

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Actually i do have in mind a class and even a restyle if you consent to let me say my point of view.
Classes are really awesome but the paladin really shines when he's a mage, not a warrior.
It is still my favorite class because the gameplay repays so much the player to have survieved from the ch 2, and hands down Renovation Ch2 is the hardest Ch2 from any gothic 2 mods by far, going back to the valley is not an heroic mission, is a death march that no one intends to do and you are even the one poor wretch that has been thrown unwillingly in that living hell by the paladins.
Going back to the valley as a militia, with Rosencratz track "mine valley pass" gives everytime to me chills.
By the way once you come back from the mission you really feel innos has chosen you to at least buy time to save khorinis ass from the unavoidable destiny, and the strike of faith is the really best signature as a blessed god warrior, but it only shines if you have a huge mana pool.
So why don't you divide this class faction, if you start as a mage you can become a paladin, if you start as a warrior you become a templar, a crusader.
Like i said in the other post, when you join a faction you get access to the faction weapons ( the demon weapons, the oriental weapons, the fire swords, the magick blades, the hammers, the staves from the mages) from ch 1 and while finding materials and crafting new blades, handlers gems, whatever you see more fit you let the player improve the wepon form lv 1 to whatever you want as the game goes on and you let also the player even unlock the second damage ( fire, magick-ice, pure ) or a new skill ( death sentence, ignite, freeze and so on) like the upgrading of the Katana, Naginata, that can even reach Lv 3 by the first ch.
And since the Volendrug repays so much a character with high raw strength it will be the main weapon of the crusader, with faction abilities like "improved def for x second, improved critical for y second".

this is about the restyle, and this can happen even for the mercenary since a mage that join Lee really shines only once you get access to Finnestris weapons and this is kind of sad, sooo...

A mage that joins again Lee can become a Spell knight and in ch 3 a Warlock - Arcanist.
The spell knight revolves around the ability that for x time he can bind to the weapon fire or ice damage for x seconds, improved haste improved criticals but loses the ability vampirism ( i do really love vampirism but like the sleeper amulet is just too op for the first chapter, i already know that those are signature abilities and let the player really feel how much the gameplay is different, i know and i love it, but they are too imbalanced) and a warrior or a bandit that join lee became a dragon hunter with vampirism.
The most important thing is the mana pool and all the elixir, or x amount of health or mana essence, extract, elixir are used to imbue your faction weapon with magical properties: 100 mana essence give plus 10 magick damage, 100 health essence gives 10 fire damage and for x seconds faction magic improves the 1st and the 2nd damage for y seconds, so you have a steady improving throughout the whole game of the main weapon with materials, and with abilities you have mproved damages for a short time.

You even made a wonderfull work with alchemy mechanic, no other mod have a so much a developed feature, and since to reach Master level you have to brew 1000 potion, why don't you let use those wasted potion to enhance your weapon?
The strength of the faction wapon is based on what kind of elixir or what kind of herb ( dragon rooth or goblin berry ) the main character choose to imbue in the main weapon.
As a mage you can skill or dex or str as your main attribute and in this way you can conjure a strong rapier or you can evolve your faction weapon, you can have the properties for x amount of time of Hanna's ch 3 manticore sword ( fire dex for example) or like the salamander TSSS SSSS HSAAA sword ( strength magic sword from the dungeon in the valley of mine).

I edited a couple of time my idea of the Spell Knight
 
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WoOliN

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@Cavacecio, самая большая проблема во всей этой идее - это время)
Время на расчеты, время на реализацию и время на тесты... Моего времени, да и моих сил просто не хватит на все это.
А самая идея интересна.
 
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