@StonedWizzard, I have discovered some more bugs from previous version
1. spear of darknes (3 circle dark mage attacking spell) is scalling with with more than 1 magic shool i think first is death school and secound is dark school and it makes too high damage because of that.
2. Uriziel rune seems to not work with any magic school apparently.
3. There is a luck bug, but its little bit complicated, so i have set 100% to elite and unique enemies and at beginning i have recieved random drop from every mob, but at some point, something has changed and I started to see more empty bodies and it got to a point that from 5 enemies sometimes only 1 had drop in its body. I came to conclusion that killing enemies too fast have been a cause for this problem, i testes this on some groups of enemies and it appear that it really was it, because as soon as i started to purposively kill them slowly one by one, then suddenly every mob started to have luck drop in them.
And now i have installed new version (just after like 8 attempt it was successful somehow) so i check the crit and it seem to work fine but AOE seem to be broken still. I tested small fire storm, big fire storm, water fist and geyser (which started to burn dummy for some reason?) and it is still bugged, but spells like fire rain seem to work fine i guess. Please correct me if i tested something wrong somehow?
BTW. Do you intended to balance somehow this mod in the future? Like it do not have to be some hardcore ultra accurate balancing of course, just delete statistics cap and scale enemies with chapters more, like 50% per chapter or something like that?