if((Npc_IsPlayer(other) || (other.aivar[AIV_PARTYMEMBER] == TRUE)) && (self.aivar[AIV_VictoryXPGiven] == FALSE))
{
B_GivePlayerXP(self.level * XP_PER_VICTORY);
self.aivar[AIV_VictoryXPGiven] = TRUE;
};
if((Npc_IsPlayer(other) || (other.aivar[AIV_PARTYMEMBER] == TRUE)) && (self.aivar[AIV_VictoryXPGiven] == FALSE))
{
B_GivePlayerXP(self.level * XP_PER_VICTORY);
self.aivar[AIV_VictoryXPGiven] = TRUE;
};