else if (victim.aivar[83] == spl_gururage) { // Гнев Гуру
wld_playeffect("SPELLFX_SPIRITBOLT_COLLIDE", self, self, 0, 0, 0, 0);
b_damagenpc(hero, self, dam_magic, spell_gururage.damage_per_level / 3, true);
}
if (victim.aivar[83] == spl_skull) { // Крик мертвых
wld_playeffect("SPELLFX_DEATHBOLT_COLLIDE", self, self, 0, 0, 0, 0);
b_damagenpc(hero, self, dam_magic, spell_skull.damage_per_level / 3, true);
};