if(idxAchievement == 1) {
B_GivePlayerXP(100); //Athanos Taucher
}
else if(idxAchievement >= 2 && idxAchievement <= 4){
B_GivePlayerXP(150);
}
else if(idxAchievement == 5) {
B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10); //// Roland becomes a sailor
}
else if(idxAchievement >= 6 && idxAchievement <= 10){
B_GivePlayerXP(200);
}
else if(idxAchievement == 11) {
B_RaiseAttribute (hero, ATR_MANA_MAX, 20); //Adarmos, mage Zyon
}
else if(idxAchievement >= 12 && idxAchievement <= 15) {
B_GivePlayerXP(300);
}
else if(idxAchievement == 16) {
B_RaiseAttribute (hero, ATR_STRENGTH, 1); //Kapitel 3, free Khorinis
B_RaiseAttribute (hero, ATR_DEXTERITY, 1);
}
else if(idxAchievement >= 17 && idxAchievement <= 23) {
B_GivePlayerXP(600); //
}
else if(idxAchievement == 24) {
B_RaiseAttribute (hero, ATR_STRENGTH, 2); //Roland became a paladin
B_RaiseAttribute (hero, ATR_DEXTERITY, 2);
}
else if(idxAchievement >= 25 && idxAchievement <= 30){
B_GivePlayerXP(1000);
}
else if(idxAchievement == 31){B_RaiseAttribute (hero, ATR_MANA_MAX, 5);}
else if(idxAchievement == 32){B_RaiseAttribute (hero, ATR_STRENGTH, 2);}
else if(idxAchievement == 33){B_RaiseAttribute (hero, ATR_DEXTERITY, 2);}
else if(idxAchievement == 34){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10);}
else if(idxAchievement == 35){B_RaiseAttribute (hero, ATR_MANA_MAX, 5);}
else if(idxAchievement == 36){B_RaiseAttribute (hero, ATR_STRENGTH, 2);}
else if(idxAchievement == 37){B_RaiseAttribute (hero, ATR_DEXTERITY, 2);}
else if(idxAchievement == 38){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10);}
else if(idxAchievement == 39){B_RaiseAttribute (hero, ATR_MANA_MAX, 5);}
else if(idxAchievement == 40){B_RaiseAttribute (hero, ATR_STRENGTH, 2);}
else if(idxAchievement == 41){B_RaiseAttribute (hero, ATR_DEXTERITY, 2);}
else if(idxAchievement == 42){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10);}
else if(idxAchievement == 43){B_RaiseAttribute (hero, ATR_MANA_MAX, 5);}
else if(idxAchievement == 44){B_RaiseAttribute (hero, ATR_STRENGTH, 2);}
else if(idxAchievement == 45){B_RaiseAttribute (hero, ATR_DEXTERITY, 2);}
else if(idxAchievement == 46){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10);}
else if(idxAchievement == 47){B_RaiseAttribute (hero, ATR_STRENGTH, 2);}
else if(idxAchievement == 48){B_RaiseAttribute (hero, ATR_DEXTERITY, 2);}
else if(idxAchievement == 49){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 10);}
else if(idxAchievement == 50){B_RaiseAttribute (hero, ATR_HITPOINTS_MAX, 200);}; // kill Baal