Hi.
First I want to say, that I can understand Russian, so feel free to reply in Russian, but I write in English, because it takey ages to type Russian with my keyboard layout. I play in Russian, with latest patch. Also, I want to thank you for AB.
Changes in AB are awesome. Howewer, some small problems are really bothering me, especially, when they came at the same time. These are:
- inability to cast for health when mana is at 0 ...
- ... this leads to problem with summoned demons, especially, when one of them gets stuck somewhere - then they start draining mana at amazing rate...
- ...which leads to inability to cast anything even with full health
- previous point was not that problematic, since mana could be kept up with beliars claw, which is no longer the case
- also, beliars claw itself does not work with Sakta Nomen, which makes it useless for Necromancer, since it consumes more mana and does less damage than regular runes, at least at 4th circle
- mages from Army of Darkness die when mana is 0. This would not be a problem, howewer, they spawn even when mana is low and AoD is spawned for health and then they die immediately ...
- this is annoying, since their bodies have to be looted - they have staves on them
- same thing applies to summoned skeletons - their rune swords are cluttering the world, since they fall to inaccessible places way to often (this makes summoned skeletons uselesss in Sleepers temple, since even when everything accesible is collected, it still causes stack overflows).
- Stucked summoned creatures can't be killed by "using them" (with CTRL), and during fights, they can't be targeted and killed with meele weapon, which turns them into mana sinks that keep my mana at 0 and prevent me from casting anything
I don't know, which of these are intentional, or unfixable so I post it here, instead of bug report thread.