instance PC_Hero(Npc_Default)
{
name[0] = "Я";
guild = GIL_NONE;
id = 0;
voice = 15;
level = 0;
npcType = npctype_main;
bodyStateInterruptableOverride = TRUE;
exp = 0;
exp_next = 500;
lp = 0;
attribute[ATR_STRENGTH] = 10;
attribute[ATR_DEXTERITY] = 10;
attribute[ATR_MANA_MAX] = 10;
attribute[ATR_MANA] = 10;
attribute[ATR_HITPOINTS_MAX] = 40;
attribute[ATR_HITPOINTS] = 40;
Mdl_SetVisual(self,"HUMANS.MDS");
Mdl_SetVisualBody(self,"hum_body_Naked0",9,0,"Hum_Head_Pony",Face_N_Player,0,NO_ARMOR);
B_SetFightSkills(self,10);
};