extern func void TRIALOG_PLUGIN_IS_NOT_INSTALLED();
extern func void TR_ChangeSpeaker(var instance par0);
extern func int RGBA(var int par0, var int par1, var int par2, var int par3);
extern func void CInfoBox_Create(var string par0, var int par1);
extern func void Hlp_CloseInventory();
extern func int Hlp_IsInventoryOpen();
extern func int Wld_GetMinute();
extern func int Wld_GetHour();
extern func void FadeOut(var int par0, var int par1, var int par2, var func par3);
extern func void AI_FadeOut(var instance par0, var int par1, var int par2, var int par3, var func par4);
extern func void AI_SetTime(var instance par0, var int par1, var int par2);
extern func void SetHUDVisible(var int par0);
extern func void SetEnableHandleEvent(var int par0);
extern func void ChangeGameWorld(var string par0, var string par1);
extern func void Wld_AddRotableVob(var string par0, var float par1, var float par2, var float par3);
extern func void AI_CallFunc(var instance par0, var func par1);
extern func void Hlp_InsertItemToSlot(var instance par0, var instance par1, var string par2);
extern func int Hlp_HasInSlot(var instance par0, var string par1);
extern func void Npc_EquipItem(var instance par0, var instance par1);
extern func void Gui_InitSlider(var float par0, var float par1, var float par2, var float par3, var int par4, var string par5, var string par6);
extern func int Gui_GetSliderValue();
extern func int Gui_RemoveSlider();
extern func void CBook_Create();
extern func void CBook_SetTexture(var string par0, var string par1);
extern func void CBook_SetPageText(var int par0, var string par1, var string par2);
extern func void CBook_SetPageTitle(var int par0, var string par1, var string par2);
extern func void CBook_SetPageTexture(var int par0, var string par1);
extern func void CBook_Show();
extern func void Wld_RemoveObject (var string par0 );
extern func void Wld_ChangeObjectVisual (var string par0, var string par1);
extern func void Wld_ChangeAllObjectVisual (var string par0, var string par1);
extern func void Wld_RemoveFocusedObject () ;
extern func void Wld_RemoveAllObjects (var string par0);
extern func void Hlp_RemoveItemFromSlot (var instance par0, var string par1);
extern func int Hlp_IsSlotEmpty (var instance par0, var string par1);
extern func void Hlp_ExchangeItemBesideSlots (var instance par0, var instance par1, var string par2, var string par3);
extern func int Hlp_GetDialogChoicesCount (var instance par0, var instance par1);
extern func void CInfoBox_RemoveAll ();
extern func void AI_SetCameraTarget (var instance par0);
extern func string Npc_GetNameFromArray (var instance par0, var int par1);
extern func void Wld_ShowVobVisual (var string par0, var int par1);