func void dia_dh_buybones_Craft_ingr_Callback()
{
RX_Craft_PlayerSales_ClearProductList();
RX_Craft_PlayerSales_AddToProductList("ItAt_GoblinBone", 5);
RX_Craft_PlayerSales_AddToProductList("ItAt_SkeletonBone", 7);
RX_Craft_PlayerSales_AddToProductList("itmi_zombiecorpse", 8);
RX_Craft_PlayerSales_AddToProductList("ItMi_Plazma", 125);
RX_Craft_PlayerSales_AddToProductList("ItMi_Skull", 125);
RX_Craft_PlayerSales_AddToProductList("ItMi_SMD_Mutagen", 100);
RX_Craft_PlayerSales_AddToProductList("ItMi_MD_Mutagen", 150);
RX_Craft_PlayerSales_AddToProductList("ItMi_LMD_Mutagen", 200);
RX_Craft_PlayerSales_AddToProductList("ItMi_SMAD_Mutagen", 300);
RX_Craft_PlayerSales_AddToProductList("ItMi_MAD_Mutagen", 450);
RX_Craft_PlayerSales_AddToProductList("ItMi_LMAD_Mutagen", 600);
RX_OpenCraft_PlayerSales(self);
};
// это диалог, ты вызываешь AI_StopProcessInfos и RX_CallbackDialog с указанием функции dia_dh_buybones_Craft_ingr_Callback
func void PC_PsionicQuest_TemplateDialog_730_Info()
{
AI_Output(other,self,"Dia_PlayerTrade_Ingrs"); //У меня есть несколько нужных тебе ингредиентов...
AI_Output(self,other,"DIA_TORLOF_RUF_01_01"); //Так, посмотрим...
AI_StopProcessInfos(self);
RX_CallbackDialog(self, 0, dia_dh_buybones_Craft_ingr_Callback);
};