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//-----------------руны огня--------------
const int SPL_Cost_Firebolt = 10;
const int SPL_COST_InstantFireball = 20;
const int SPL_Cost_InstantFireStorm = 25;
const int SPL_COST_ChargeFireball = 40;
const int SPL_COST_Firestorm = 35;
const int SPL_COST_FIRELIGHT = 100;
const int SPL_Cost_Firerain = 125;
const int SPL_COST_MasterOfDisaster = 50;
const int SPL_Cost_FireMeteor = 60;
const int SPL_Damage_Firebolt = 70;
const int SPL_DAMAGE_InstantFireball = 150;
const int SPL_Damage_InstantFireStorm = 250;
const int SPL_Damage_ChargeFireball = 250;
const int SPL_Damage_Firestorm = 350;
const int SPL_Damage_FireRain = 950;
const int SPL_Damage_FireMeteor = 750;
const int SPL_DAMAGE_MasterOfDisaster = 600;
const int SPL_Damage_FIRELIGHT = 25;
const int SPL_Radius_FireLight = 500;
const int SPL_Time_FireLight = 600;
//-----------------руны воды--------------
const int SPL_Cost_Zap = 10;
const int SPL_COST_Icebolt = 15;
const int SPL_Cost_Icelance = 20;
const int SPL_Cost_IceCube = 50;
const int SPL_COST_ChargeZap = 30;
const int SPL_COST_SUMMONSHOAL = 25;
const int SPL_Cost_LightningFlash = 30;
const int SPL_Cost_Waterfist = 40;
const int SPL_Cost_Geyser = 50;
const int SPL_Cost_IceWave = 100;
const int SPL_Cost_Thunderstorm = 75;
const int SPL_Damage_Zap = 45;
const int SPL_DAMAGE_Icebolt = 100;
const int SPL_DAMAGE_Icelance = 150;
const int SPL_DAMAGE_ICECUBE = 5;
const int SPL_Damage_ChargeZap = 175;
const int SPL_Damage_LightningFlash = 300;
const int SPL_DAMAGE_Waterfist = 500;
const int SPL_DAMAGE_ICEWAVE = 10;
const int SPL_DAMAGE_Geyser = 750;
const int SPL_DAMAGE_Thunderstorm = 900;
//-----------------руны гуру--------------
const int SPL_Cost_Sleep = 10;
const int SPL_COST_BERZERK = 10;
const int SPL_COST_TELEKINESIS = 15;
const int SPL_Cost_WindFist = 20;
const int SPL_Cost_Charm = 50;
const int SPL_Cost_Fear = 50;
const int SPL_Cost_Greententacle = 25;
const int SPL_COST_SEVEREFETIDITY = 25;
const int SPL_COST_CONTROL = 60;
const int SPL_Cost_SummonGolem = 30;
const int SPL_Cost_Whirlwind = 40;
const int SPL_Cost_GuruWrath = 50;
const int SPL_DAMAGE_BERZERK = 50;
const int SPL_Damage_Windfist = 125;
const int SPL_DAMAGE_GREENTENTACLE = 10;
const int SPL_Whirlwind_DAMAGE = 250;
const int SPL_DAMAGE_GuruWrath = 500;
//-----------------руны тьмы--------------
const int SPL_COST_Deathbolt = 10;
const int SPL_Cost_SummonGoblinSkeleton = 5;
const int SPL_Cost_SuckEnergy = 300;
const int SPL_Cost_SummonZombie = 10;
const int SPL_Cost_Swarm = 15;
const int SPL_Cost_SummonSkeleton = 20;
const int SPL_Cost_Energyball = 30;
const int SPL_Cost_SummonDemon = 40;
const int SPL_COST_Deathball = 50;
const int SPL_Cost_ArmyOfDarkness = 60;
const int SPL_Cost_MassDeath = 125;
const int SPL_Cost_Skull = 75;
const int SPL_DAMAGE_Deathbolt = 80;
const int SPL_SuckEnergy_Damage = 50;
const int SPL_Swarm_Damage = 25;
const int SPL_DAMAGE_Energyball = 350;
const int SPL_DAMAGE_Deathball = 500;
const int SPL_Damage_MassDeath = 1000;
const int SPL_Damage_Skull = 850;
const int SPL_Cost_Firebolt = 10;
const int SPL_COST_InstantFireball = 20;
const int SPL_Cost_InstantFireStorm = 25;
const int SPL_COST_ChargeFireball = 40;
const int SPL_COST_Firestorm = 35;
const int SPL_COST_FIRELIGHT = 100;
const int SPL_Cost_Firerain = 125;
const int SPL_COST_MasterOfDisaster = 50;
const int SPL_Cost_FireMeteor = 60;
const int SPL_Damage_Firebolt = 70;
const int SPL_DAMAGE_InstantFireball = 150;
const int SPL_Damage_InstantFireStorm = 250;
const int SPL_Damage_ChargeFireball = 250;
const int SPL_Damage_Firestorm = 350;
const int SPL_Damage_FireRain = 950;
const int SPL_Damage_FireMeteor = 750;
const int SPL_DAMAGE_MasterOfDisaster = 600;
const int SPL_Damage_FIRELIGHT = 25;
const int SPL_Radius_FireLight = 500;
const int SPL_Time_FireLight = 600;
//-----------------руны воды--------------
const int SPL_Cost_Zap = 10;
const int SPL_COST_Icebolt = 15;
const int SPL_Cost_Icelance = 20;
const int SPL_Cost_IceCube = 50;
const int SPL_COST_ChargeZap = 30;
const int SPL_COST_SUMMONSHOAL = 25;
const int SPL_Cost_LightningFlash = 30;
const int SPL_Cost_Waterfist = 40;
const int SPL_Cost_Geyser = 50;
const int SPL_Cost_IceWave = 100;
const int SPL_Cost_Thunderstorm = 75;
const int SPL_Damage_Zap = 45;
const int SPL_DAMAGE_Icebolt = 100;
const int SPL_DAMAGE_Icelance = 150;
const int SPL_DAMAGE_ICECUBE = 5;
const int SPL_Damage_ChargeZap = 175;
const int SPL_Damage_LightningFlash = 300;
const int SPL_DAMAGE_Waterfist = 500;
const int SPL_DAMAGE_ICEWAVE = 10;
const int SPL_DAMAGE_Geyser = 750;
const int SPL_DAMAGE_Thunderstorm = 900;
//-----------------руны гуру--------------
const int SPL_Cost_Sleep = 10;
const int SPL_COST_BERZERK = 10;
const int SPL_COST_TELEKINESIS = 15;
const int SPL_Cost_WindFist = 20;
const int SPL_Cost_Charm = 50;
const int SPL_Cost_Fear = 50;
const int SPL_Cost_Greententacle = 25;
const int SPL_COST_SEVEREFETIDITY = 25;
const int SPL_COST_CONTROL = 60;
const int SPL_Cost_SummonGolem = 30;
const int SPL_Cost_Whirlwind = 40;
const int SPL_Cost_GuruWrath = 50;
const int SPL_DAMAGE_BERZERK = 50;
const int SPL_Damage_Windfist = 125;
const int SPL_DAMAGE_GREENTENTACLE = 10;
const int SPL_Whirlwind_DAMAGE = 250;
const int SPL_DAMAGE_GuruWrath = 500;
//-----------------руны тьмы--------------
const int SPL_COST_Deathbolt = 10;
const int SPL_Cost_SummonGoblinSkeleton = 5;
const int SPL_Cost_SuckEnergy = 300;
const int SPL_Cost_SummonZombie = 10;
const int SPL_Cost_Swarm = 15;
const int SPL_Cost_SummonSkeleton = 20;
const int SPL_Cost_Energyball = 30;
const int SPL_Cost_SummonDemon = 40;
const int SPL_COST_Deathball = 50;
const int SPL_Cost_ArmyOfDarkness = 60;
const int SPL_Cost_MassDeath = 125;
const int SPL_Cost_Skull = 75;
const int SPL_DAMAGE_Deathbolt = 80;
const int SPL_SuckEnergy_Damage = 50;
const int SPL_Swarm_Damage = 25;
const int SPL_DAMAGE_Energyball = 350;
const int SPL_DAMAGE_Deathball = 500;
const int SPL_Damage_MassDeath = 1000;
const int SPL_Damage_Skull = 850;