prototype MST_DEFAULT_BLACKHARPIE(C_NPC)
{
NAME[0] = "Черная гарпия";
GUILD = GIL_HARPY;
AIVAR[43/*AIV_MM_REAL_ID*/] = ID_HARPY_BLACK;
LEVEL = 30 + SBMODE[1];
ATTRIBUTE[4] = 100 * SBMODE[1];
ATTRIBUTE[5] = 125 * SBMODE[1];
ATTRIBUTE[1] = 1 + 200 * SBMODE[1];
ATTRIBUTE[0] = 1 + 200 * SBMODE[1];
ATTRIBUTE[3] = 112 * SBMODE[1];
ATTRIBUTE[2] = 112 * SBMODE[1];
PROTECTION[1] = 45 * SBMODE[1];
PROTECTION[2] = 60 * SBMODE[1];
PROTECTION[6] = 55 * SBMODE[1];
PROTECTION[3] = 45 * SBMODE[1];
PROTECTION[4] = 40 * SBMODE[1];
PROTECTION[5] = 60 * SBMODE[1];
DAMAGETYPE = DAM_EDGE;
FIGHT_TACTIC = FAI_HARPY;
SENSES = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
SENSES_RANGE = PERC_DIST_MONSTER_ACTIVE_MAX;
AIVAR[26/*AIV_MM_THREATENBEFOREATTACK*/] = TRUE;
AIVAR[27/*AIV_MM_FOLLOWTIME*/] = FOLLOWTIME_MEDIUM;
AIVAR[28/*AIV_MM_FOLLOWINWATER*/] = TRUE;
START_AISTATE = ZS_MM_ALLSCHEDULER;
AIVAR[32/*AIV_MM_RESTSTART*/] = ONLYROUTINE;
};
prototype MST_DEFAULT_SHADOWBEAST(C_NPC)
{
NAME[0] = "Мракорис";
GUILD = GIL_SHADOWBEAST;
AIVAR[43/*AIV_MM_REAL_ID*/] = ID_SHADOWBEAST;
LEVEL = 30;
ATTRIBUTE[4] = 250;
ATTRIBUTE[5] = 250;
ATTRIBUTE[1] = 1000;
ATTRIBUTE[0] = 1000;
ATTRIBUTE[3] = 0;
ATTRIBUTE[2] = 0;
PROTECTION[1] = 180;
PROTECTION[2] = 200;
PROTECTION[6] = 170;
PROTECTION[3] = 120;
PROTECTION[4] = 150;
PROTECTION[5] = 100;
DAMAGETYPE = DAM_EDGE;
FIGHT_TACTIC = FAI_SHADOWBEAST;
SENSES = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
SENSES_RANGE = PERC_DIST_MONSTER_ACTIVE_MAX;
AIVAR[26/*AIV_MM_THREATENBEFOREATTACK*/] = TRUE;
AIVAR[27/*AIV_MM_FOLLOWTIME*/] = FOLLOWTIME_MEDIUM;
AIVAR[28/*AIV_MM_FOLLOWINWATER*/] = FALSE;
START_AISTATE = ZS_MM_ALLSCHEDULER;
AIVAR[30/*AIV_NOEQUIP*/] = 6;
AIVAR[31/*AIV_NPCTREATBEER*/] = 20;
AIVAR[34/*AIV_MM_ROAMSTART*/] = 20;
AIVAR[35/*AIV_MM_ROAMEND*/] = 6;
};