func void dmt_1297_stonnos_choosenature_stone()
{
choosestone = TRUE;
choosenatureisdone = TRUE;
PrintScreen(PRINT_BONUSSTONE,-1,-1,FONT_Screen,4);
hero.protection[PROT_EDGE] += 15;
hero.protection[PROT_BLUNT] += 15;
hero.protection[PROT_POINT] += 15;
hero.protection[PROT_FLY] = 100;
Npc_ChangeAttribute(hero,ATR_HITPOINTS_MAX,BONUSHEA);