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Ok, so it's pretty ok now with dmg runes:
- first avaiable instantly after becoming paladin
- second on entering 4th chapter
- third on entering 5th chapter
WTF is going on with healing runes then? Right now first is avaiable at the start of being paladin, but then SECOND rune is avaiable only on fifth chapter along with third one.
Second healing rune have literally no meaning because it's avaiable from 5 chapter, which is exacly the same moment as third rune - we are instantly learning second and third rune and i guess the second one is what? a cheaper option for less mana and LP?
Before i was thinking i have to choose which second tier rune im getting on the begginig of chapter 4, so its about deciding do i want better damage or better healing for a chapter 4, but now i've tested it and game doesnt offer healing rune at all - you need to wait to chapter 5 even if you dont learn second dmg rune.
Can someone explain to me why is it ok to have second healing rune basicly dead for literally entire game?
- first avaiable instantly after becoming paladin
- second on entering 4th chapter
- third on entering 5th chapter
WTF is going on with healing runes then? Right now first is avaiable at the start of being paladin, but then SECOND rune is avaiable only on fifth chapter along with third one.
Second healing rune have literally no meaning because it's avaiable from 5 chapter, which is exacly the same moment as third rune - we are instantly learning second and third rune and i guess the second one is what? a cheaper option for less mana and LP?
Before i was thinking i have to choose which second tier rune im getting on the begginig of chapter 4, so its about deciding do i want better damage or better healing for a chapter 4, but now i've tested it and game doesnt offer healing rune at all - you need to wait to chapter 5 even if you dont learn second dmg rune.
Can someone explain to me why is it ok to have second healing rune basicly dead for literally entire game?