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zBugFixes ставил из-за этого, меня это бесило:
- Герой теперь не исполняет команды игрока, пришедшие до завершения всех предыдущих (например, герой не будет бесконтрольно менять меч на лук и наоборот по нескольку раз)
ты в gothic.ini оставляешь опции, которые нужны, остальное выключаешь просто изменив 1 на 0, и ломать они ничего не станут.
Например у zBugFixes
Код:
[ZBUGFIXES]
MidnightFix=0
; ... suppresses midnight healing of nearest NPCs
; allows to avoid such sitiuations as enemy full refreshing during the fight
UnconsciousFix=0
; ... forces MOB interaction interruption on transition to unconscious state, so it accomplishes correctly
; for example, without the fix you may receive no expirience when lay out an NPC sleeped on bed
WaterWeaponFix=0
; ... fixes AI starvation on weapon mode changing while walking in water
PackStringFix=0
; ... fixes inventory bugs related to packString usage (such as items disappearence)
GetAmountFix=0
; ... fixes oCNpcInventory::GetAmount function, which is widely used in scripts and can return wrong results
PutInInvFix=0
; ... fixes oCNpc::PutInInv function, which doesn't remove burning torches from the world properly
RemoveLightFix=0
; ... updates lighting when zCVobLight is removed (G2 & G2A)
EventThrottling=1
; ... throttles some types of input messages in hero's AI queue to preserve his long-lasting starvation
; ex., changing sword to bow and bow to sword several times without ability to interrupt
; the option value (if not zero) is number of player's commands in AI queue when throttling starts
DayMusicFix=0
; ... if enabled, daytime music will always start when download ends at night and there is no night theme
Код:
[ZMISCUTILS]
NameToDescCats=|
; ... for items from listed categories the value of 'description' field will be used as focus name
; example: 'Scroll' -> 'Firebolt'
; all possible categories: NF|FF|MUN|ARMOR|FOOD|DOCS|POTION|LIGHT|RUNE|MAGIC
; leave single symbol '|' to disable the feature
PrintZenFocus=0
; ... enables focus name drawing for objects with ZEN visals (such as burning torches)
AppendAmountInfo=0
; ... adds amount info to focus names of items (example: 'Gold' -> 'Gold (x99)`)
XChar=x
; ... string that is used for amount info displaying
CorrectModelFocusNamePos=0
; ... corrects horizontal position of focus names
RemoveKeys=0
; ... opening a chest or a door forces the key removal (if the key is useless in the current world)
; script logic isn't checked, so the option is disabled by default to preclude quest bugs
SuppressRemoveKeysKey=
; ... RemoveKeys option is disabled while the key is pressed
FastFood=0
; ... allows hero to repeatedly use healing items with x5 speed and no action from the player
FastFoodKey=
; ... consuming a healing item while this key is pressed triggers FastFood effect (if it is enabled)
DiaHyperskipKey=KEY_LSHIFT
; ... skipping a dialog replique while this key is pressed incurs skipping the whole repliques chain
; leave single symbol '#' to disable the feature
MoveLogEntry=0
; ... moves last updated topics in diary to the top
SaveTimedOverlays=0
; ... saves hero's temporary overlays such as sprint from potion of haste
ReapplyOverlays=HUMANS_SPRINT.MDS
; ... forces the listed overlays to be applied last
; the default value may help to avoid bugs with ring of haste
SecondsPerGameHour=250
; ... sets the duration of game hour
; the engine default is 250.0
; non-positive value precludes the engine modification or recovers it
PostLoadDelay=2500
; ... sets post-load delay (in milliseconds, G2 & G2A only)
; the engine default value is 2500
; set -1 to preclude the engine modification or to recover it
JumpBackNoTurn=0
; ... disables automatical turning to enemy while in jump back (G2 & G2A only)
StrafeNoTurn=0
; ... enables straightforward strafing even if an enemy is in focus
Достаточно просто прочитать и сделать.
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