- Регистрация
- 4 Апр 2023
- Сообщения
- 87
- Реакции
- 42
- Баллы
- 18
- Лучшие ответы
- 0
The idea is not about creating a new guild, but more about giving one of the existing magic guilds a kind of new path. Right now, we have magic swords and staffs that are balanced to offer players the possibility of using them as another ring / amulet item that increases magic potency and deals more damage from spells.
Additionally, we can create a hybrid build where we actually train weapon mastery and deal most of our damage with magic weapons, which, to be honest, will always be some sort of waste of our true potential because using damage spells will almost always give us better results.
To this day any idea of being a "weapon mage" is just about some less or more funny hybrid. Why not change that?
Main points of my idea:
- another subclass like shaman / poisoner, but it will be available only for mage guilds OR available only for a single magic guild, not as a subclass but just another NPC offering a different way to play the game instead of the standard caster.
- choosing the way of a magic sword will greatly decrease the potency of damage spells from runes and scrolls. I don't know about summons - it's all about balance.
- new abilities available only for that subclass. Stuff like auras, additional damage on our weapons, additional resistances, availability to ignore strength requirements on some items by using our intelligence factor - this subject is purely about our imagination and also modding limitations. I don't really want to give exact instructions on how it is supposed to look exactly.
- IF this is a subclass avaiable for all mage guilds, then we need an NPC who is our additional mentor, he teaches us new skills, spells, attributes and circles. Similar to Gallahad - neutral mage that is not bonded with any guild.
- another NPC - arcane blacksmith. It could also be the same NPC that is mentoring us. The idea behind him is to give us the option to use 2H swords. After we find 1H magic sword we could bring it to him so he can "transform" it into the 2H version that will have increased range and maybe damage - again, all about balance. The idea is only about having a choice of being a 1H or 2H fighter. He could also just teach us how to forge it ourselves. Of course, in terms of how it would actually work, it would be necessary to create a 2H version of all existing 1H swords as completely new items.
- Shields. I don't know if it would be about using our intelligence attribute instead of our strength to calculate if we are allowed to use that shield, or maybe we should get new shields that are also going to be created by ourselves with help from our arcane blacksmith?
- subclass is all about using magic swords, while staffs are still default caster mage equipment. In that case, staffs should always be the only option for a caster mage - if he is supposed to still find any magic sword, then staffs should always be superior to him, while the only way to use magic swords efficiently would require having a battle mage subclass.
- armors. There are 2 schools of thought: we could still use robes and enhance our resistances / health / magic shields OR we could use heavy armors by surpassing their strength requirements with some of our magic attributes.
Additionally, we can create a hybrid build where we actually train weapon mastery and deal most of our damage with magic weapons, which, to be honest, will always be some sort of waste of our true potential because using damage spells will almost always give us better results.
To this day any idea of being a "weapon mage" is just about some less or more funny hybrid. Why not change that?
Main points of my idea:
- another subclass like shaman / poisoner, but it will be available only for mage guilds OR available only for a single magic guild, not as a subclass but just another NPC offering a different way to play the game instead of the standard caster.
- choosing the way of a magic sword will greatly decrease the potency of damage spells from runes and scrolls. I don't know about summons - it's all about balance.
- new abilities available only for that subclass. Stuff like auras, additional damage on our weapons, additional resistances, availability to ignore strength requirements on some items by using our intelligence factor - this subject is purely about our imagination and also modding limitations. I don't really want to give exact instructions on how it is supposed to look exactly.
- IF this is a subclass avaiable for all mage guilds, then we need an NPC who is our additional mentor, he teaches us new skills, spells, attributes and circles. Similar to Gallahad - neutral mage that is not bonded with any guild.
- another NPC - arcane blacksmith. It could also be the same NPC that is mentoring us. The idea behind him is to give us the option to use 2H swords. After we find 1H magic sword we could bring it to him so he can "transform" it into the 2H version that will have increased range and maybe damage - again, all about balance. The idea is only about having a choice of being a 1H or 2H fighter. He could also just teach us how to forge it ourselves. Of course, in terms of how it would actually work, it would be necessary to create a 2H version of all existing 1H swords as completely new items.
- Shields. I don't know if it would be about using our intelligence attribute instead of our strength to calculate if we are allowed to use that shield, or maybe we should get new shields that are also going to be created by ourselves with help from our arcane blacksmith?
- subclass is all about using magic swords, while staffs are still default caster mage equipment. In that case, staffs should always be the only option for a caster mage - if he is supposed to still find any magic sword, then staffs should always be superior to him, while the only way to use magic swords efficiently would require having a battle mage subclass.
- armors. There are 2 schools of thought: we could still use robes and enhance our resistances / health / magic shields OR we could use heavy armors by surpassing their strength requirements with some of our magic attributes.
Последнее редактирование:
- 1
- 1
- Показать все