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- 19 Дек 2021
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Hey guys,
First off sorry for the English, but my Russian is just too terrible to bother - it'll be easier this way.
So, long story short - I've been having nothing but trouble with Yarkendar. When I first got there, some enemies didn't spawn at all (like the starting desert rats and stone sentinels) and Alligator Jack wasn't there at all. I went back through the portal only to see all the mages still standing around like idiots (even though they are now also in Yarkendar and have functional quests). This is when I noticed that my quest Portal (for opening that one and going through it to the new world) never finished and was also bugged.
I found some advice from another topic about going back to Khorinis, saving, and then deleting the ADDONWORLD from my save so it gets remade. And sure, this fixed it - sort of. I was able to finish the Portal quest, Alligator Jack spawned - all good, so far. Problems started when I noticed that no more razors are spawning for Greg's quest - still, managed to fix this by going back to him and it turned out I could just hand in the quest - phew.
Then came the search for those two pirates "dead" in the cave above where the special alligator is - yeah, sure enough, these two guys were simply spawned, but very much alive and I could even talk to them, though there was no actual dialogue to select ofc. I tried the ultimate "immersive sim" solution and killed them myself - and what do you know - EVEN THIS WORKED! I was able to get to the next stage of the quest.
Thing is, I have managed to solve every hurdle so far, but at this point it's very clear that the addon world isn't working at all like it's supposed to, and I'm just waiting for some bigger quest chain to definitely mess up cause triggers for certain mobs and npcs and quests seem to not be working properly. Does anyone have any idea how I could fix this?
At the time when I entered Yarkendar first I was on scripts from the 26th of July. I've since tried changing them (after trying numerous saves to see if I could get those two pirates to start off dead and not alive, so that the scripts are working properly) and no matter which scripts I use (currently the newest, from today) it's the same - in GENERAL Yarkendar works, but a lot of things like those two pirates seem bugged. Any ideas, guys? :/
First off sorry for the English, but my Russian is just too terrible to bother - it'll be easier this way.
So, long story short - I've been having nothing but trouble with Yarkendar. When I first got there, some enemies didn't spawn at all (like the starting desert rats and stone sentinels) and Alligator Jack wasn't there at all. I went back through the portal only to see all the mages still standing around like idiots (even though they are now also in Yarkendar and have functional quests). This is when I noticed that my quest Portal (for opening that one and going through it to the new world) never finished and was also bugged.
I found some advice from another topic about going back to Khorinis, saving, and then deleting the ADDONWORLD from my save so it gets remade. And sure, this fixed it - sort of. I was able to finish the Portal quest, Alligator Jack spawned - all good, so far. Problems started when I noticed that no more razors are spawning for Greg's quest - still, managed to fix this by going back to him and it turned out I could just hand in the quest - phew.
Then came the search for those two pirates "dead" in the cave above where the special alligator is - yeah, sure enough, these two guys were simply spawned, but very much alive and I could even talk to them, though there was no actual dialogue to select ofc. I tried the ultimate "immersive sim" solution and killed them myself - and what do you know - EVEN THIS WORKED! I was able to get to the next stage of the quest.
Thing is, I have managed to solve every hurdle so far, but at this point it's very clear that the addon world isn't working at all like it's supposed to, and I'm just waiting for some bigger quest chain to definitely mess up cause triggers for certain mobs and npcs and quests seem to not be working properly. Does anyone have any idea how I could fix this?
At the time when I entered Yarkendar first I was on scripts from the 26th of July. I've since tried changing them (after trying numerous saves to see if I could get those two pirates to start off dead and not alive, so that the scripts are working properly) and no matter which scripts I use (currently the newest, from today) it's the same - in GENERAL Yarkendar works, but a lot of things like those two pirates seem bugged. Any ideas, guys? :/