согласно логу (из прикрепленного файла), ошибка при выделении памяти
возможно всетаки проц?
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Info: Loading sky textures...
Error: [E:\GD3D11-release\GD3D11\D3D11Engine\D3D11VertexBuffer.cpp(57), enum XRESULT __thiscall D3D11VertexBuffer::Init(void *,unsigned int,enum D3D11VertexBuffer::EBindFlags,enum D3D11VertexBuffer::EUsageFlags,enum D3D11VertexBuffer::ECPUAccessFlags,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,unsigned int)]: failed with code: -2147024882!
Error: [E:\GD3D11-release\GD3D11\D3D11Engine\D3D11VertexBuffer.cpp(57), enum XRESULT __thiscall D3D11VertexBuffer::Init(void *,unsigned int,enum D3D11VertexBuffer::EBindFlags,enum D3D11VertexBuffer::EUsageFlags,enum D3D11VertexBuffer::ECPUAccessFlags,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,unsigned int)]: failed with code: -2147024882!
Error: [E:\GD3D11-release\GD3D11\D3D11Engine\D3D11VertexBuffer.cpp(57), enum XRESULT __thiscall D3D11VertexBuffer::Init(void *,unsigned int,enum D3D11VertexBuffer::EBindFlags,enum D3D11VertexBuffer::EUsageFlags,enum D3D11VertexBuffer::ECPUAccessFlags,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,unsigned int)]: failed with code: -2147024882!
Error: [E:\GD3D11-release\GD3D11\D3D11Engine\DLLMain.cpp(457), void __cdecl badAllocationHandler(void)]: Allocation failed due to running out of memory!
You might experience random crashes when saving game due to heavy memory overhead caused by AMD drivers.
It is recommended to use 32-bit DXVK on top of GD3D11 for AMD users.
Info: Shutting down...