+zCParser::DoStack(int): void
CALLER : 0x00792CBF (supposed zCParser::CallFunc at 0x007929D0)
THIS : Game-Parser
A0 : 1961850
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : ZS_STAND_GUARDING_LOOP
+zCParser::DoStack(int): void
CALLER : 0x00792504 (supposed zCParser::DoStack at 0x00791960)
THIS : Game-Parser
A0 : 526098
DATASTACK : (objectName=BDT_1461_BANDIT_NESTOR)
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : B_CHECKHEALTH
+zCParser::DoStack(int): void
CALLER : 0x00792504 (supposed zCParser::DoStack at 0x00791960)
THIS : Game-Parser
A0 : 90789
DATASTACK : 8 (objectName=BDT_1461_BANDIT_NESTOR) 1
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : GETVAR2_VALUE
THIS : Game-Parser
DATASTACK : 0 1
TIME : 159
+zCParser::DoStack(int): void
CALLER : 0x00792504 (supposed zCParser::DoStack at 0x00791960)
THIS : Game-Parser
A0 : 484568
DATASTACK : 2750 (objectName=BDT_1461_BANDIT_NESTOR)
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : B_NPC_DESYNCHRONIZE
THIS : Game-Parser
TIME : 132
+zCParser::DoStack(int): void
CALLER : 0x00792504 (supposed zCParser::DoStack at 0x00791960)
THIS : Game-Parser
A0 : 488095
DATASTACK : (objectName=BDT_1461_BANDIT_NESTOR) 0 0 1 0
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : B_CHECKPLAYERCRIME
THIS : Game-Parser
DATASTACK : 0 0 0 1 0
TIME : 177
+zCParser::DoStack(int): void
CALLER : 0x00792504 (supposed zCParser::DoStack at 0x00791960)
THIS : Game-Parser
A0 : 488095
DATASTACK : (objectName=BDT_1461_BANDIT_NESTOR) 0 0 0 0 1 0
SELF : 0x3A2E7AF0(type=zVOB_TYPE_NSC, (objectName=BDT_1461_BANDIT_NESTOR, enemy=0x00000000, human_ai=((npc=BDT_1461_BANDIT_NESTOR, wmode=0, wLevel=0, oldWLevel=0), aiCam=0x00000000)))
FUNCTION : B_CHECKPLAYERCRIME
THIS : Game-Parser
DATASTACK : 0 0 0 0 0 1 0
TIME : 112
THIS : Game-Parser
DATASTACK : 0
TIME : 7 190
THIS : Game-Parser
DATASTACK : 0 0
TIME : 65 513