Work on version 2.0 is ongoing, but it is no longer as intensive and active as it was before the release of version 1.0, because we are not a paid studio that works 10h every day to meet the deadline, but people who currently devote only their free time to hobbyist development of the modification.
You often ask us if TCoM has given us anything. Some of us who wanted to get into game-dev got into it after our experience with KM production or into the IT industry.
In addition, it should be said that quite a few people left the team after the release of version 1.0, they did what they had to and started following a different career path than Gothic, which makes today's Archolos development team smaller.