I choosen the hardest difficulty with old SNK and do not expect that I will have enough learning points to upgrade wolves. Golem costs I think just 10 Lp from Gahallad on the other hand wolves 85 Lp.
I expect that Golems can receive more dmg than they will die and with fire runes I should do enough damage. I do not want let summons do all the job :-)
Can it possible go through the game with this expectation or am I wrong ?
Second option is necromancer with Hubaxis. Can you compare which magician with support will be appropriate for first play - fire magician with golems vs Necromancer with Hubaxis ? Water magician or Guru I do not want to play.
Fire Mage:
Stone Golems this is 3 cirlce of magic. When playing a fire mage, it's better to wait for 4 circle of magic. On the 4th circle of magic, a fire mage has a rune of a fire golem, which in my opinion is better than a stone golem. And on the 3rd circle of magic, you can take the rune "Big Fireball" with it you can comfortably play until the fire golem rune appears. After that, you can already play "Big Fireball" + "Fire Golems".
Necromancer:
Now Hubaxis has weak damage. The Necromancer has weak damage on the current patch + Hubaxis has weak damage, I'm not sure that the first half of the game will be easy. After 4 circle of magic, the necromancer can summon archdemons, they are strong and stronger than Hubaxis.
A fire mage will be easier to play at the beginning of the game, later I think too, the necromancer on this patch is far from the best of the classes. Why they won't make Hubaxis stronger, I don't know.